Here we leave the process of rendering the art of our video game!!
It passes through the following stages:
– Sketch.
– Lineart.
– Base Color, layer that later is used as a mask of all others.
– Local colors.
– Ambient Occlusion.
– Key shadow.
– Key light.
– Ambience light.
– Bounce light.
– Emissive colors, if you it applies.
Stay tuned because tomorrow we’ll post the #screenshotsaturday!!

Here are our social media where you can find us!

Leave a Reply

Your email address will not be published. Required fields are marked *